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Spent a few hours making a next-gen PBR brick wall texture. I quickly made sculpted some bricks and then rendered out a Normal map and Alpha mask, which I then used to create the AO, Diffuse, Spec and Gloss. I've taken a break from working on hand-painted texturing and polished up some old props. I've also made a few new ones and uploaded them to the Unity asset store.
I'm starting to put things in engine with some place holder textures, to get an idea of where to go with the project.
Over the last month I have been learning how to use Modo as an alternative to 3ds Max. The transition hasn't been that painful and I'm quite impressed with Modo's tool-set. As an exercise I'm going to create a small 'Tudor-esque' scene with hand painted textures and assemble it in Unity 5.
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Here is where I post small projects; props, textures, WIPs etc
June 2016
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