Andrew Gray
Hove
UK, West Sussex
andrewgray3d@gmail.com
07543323820
Info:
Experienced Environment artist with a fierce passion for creating immersive digital worlds that are captivating and authentic with engaging visual narrative.
Software Knowledge:
Skills:
Experience:
Bisbog: - Artist October 2016 - Present
Creating 3D assets for a mobile app. The project mainly required creating modular tiles and walls to be interchanged with each other as part of a maze building app. I was tasked as the sole artist on the project. The art style involved draughting a unique graphic art style at the request of the publisher. This involved quite a lot of focus in creating themes and motifs for each asset to keep the art congruent.
www.bisbog.com
Mutato Games: - Artist October 2013 - January 2015
Mutato Games was created by myself and several colleagues with the intention of building a small independent games company. Overall we attempted 4 projects, one of which was part of the Norwich '1Up Norwich game jam', as part of the Norwich gaming festival. Our entry won first place and awarded us a year's professional licence for the Unity engine.
My role in Mutato Games was one of two artists responsible for collaborating with each other and producing all art for our games.
Facebook - www.facebook.com/MutatoGames
Education:
(BA Hons)Video & Games design 2011-2013 1st Class Honours
Southampton Solent University
East Park Terrace
Southampton
Hampshire
SO14 0YN
Hove
UK, West Sussex
andrewgray3d@gmail.com
07543323820
Info:
Experienced Environment artist with a fierce passion for creating immersive digital worlds that are captivating and authentic with engaging visual narrative.
Software Knowledge:
- Autodesk 3DS Max
- Modo
- Adobe Photoshop
- ZBrush
- Autodesk Mudbox
- Substance Designer/ Painter
- XNormals
- Unreal Engine
- Unity
- NDO 2
- World Machine
Skills:
- Exceptional core 3D modelling skills.
- Advanced texturing skills using multiple techniques and software such as Photoshop, Substance Designer/ Painter or Zbrush. Ability to texture in various styles from photo-realism, to hand-painted.
- Firm understanding of PBR materials and workflow.
- Hard surface and organic high poly modelling and sculpting skills.
- High polygon to low polygon workflow.
- Ability to modularise assets and textures to optimise texture space and production time.
- Able to work to strict triangle budgets, and time constraints.
- Strong illustration skills. Able to sketch out concepts before modelling.
- Clear and considerate communication skills. Works well with others in receiving and providing constructive and supportive feedback on projects.
- Basic knowledge of programming, capable of writing in JavaScript, Html and CSS as well as some Java.
Experience:
Bisbog: - Artist October 2016 - Present
Creating 3D assets for a mobile app. The project mainly required creating modular tiles and walls to be interchanged with each other as part of a maze building app. I was tasked as the sole artist on the project. The art style involved draughting a unique graphic art style at the request of the publisher. This involved quite a lot of focus in creating themes and motifs for each asset to keep the art congruent.
www.bisbog.com
Mutato Games: - Artist October 2013 - January 2015
Mutato Games was created by myself and several colleagues with the intention of building a small independent games company. Overall we attempted 4 projects, one of which was part of the Norwich '1Up Norwich game jam', as part of the Norwich gaming festival. Our entry won first place and awarded us a year's professional licence for the Unity engine.
My role in Mutato Games was one of two artists responsible for collaborating with each other and producing all art for our games.
Facebook - www.facebook.com/MutatoGames
Education:
(BA Hons)Video & Games design 2011-2013 1st Class Honours
Southampton Solent University
East Park Terrace
Southampton
Hampshire
SO14 0YN